~Name~: Rakanken [Arhat Fist]
Type: Taijutsu
Rank: B
Element: Fuuton [Wind]
Duration: 1 Post
Cooldown: 6 Post
Description:
This style focuses on the most simple attacks with incredible strength. It takes the path of least resistance, using the shortest maneuvers with the most emphasis on power in order to immobilize or even utterly break an opponent. Subi augments these various strikes with the Wind Release affinity in order to make up for the loss in speed from their clunky and charged nature. The wind manipulation itself is subtle, used to carry his musculature more effectively, and in a way makes the areas he focuses on lighter. When used to strike an opponent, the wind output can be felt alongside the intense pressure, giving away his chakra signature. It should be noted that Ikazuchi can use Rakanken without any element, just purely chakra. However, the consequence of this is that he loses the lightweight, more efficient flowing that his strikes have when accompanied by the wind, making them slower. Or at the very least, feeling slower, which can have an effect on his ebb and flow.
羅 This technique is a signature and always involves concentrated chakra. His palm is thrust forward at the target. His most dangerous strike, a fatigued opponent may become incapacitated if this hits correctly, though not always. No matter what happens though, it is easily his most painful technique. Previous opponents will want to avoid it at all costs. It will be heralded by his hand glowing with chakra, with wisps of fluctuating air. This is because it is so saturated with energy that it becomes downright threatening, able to fracture bones dense as they are. Chakra converges to wind and compacts around his palm, swirling violently, noticeably increasing the pressure against his skin. When his palm comes into contact with a surface, the chakra becomes unstable, the manipulated wind leaving external cuts on the target with the force alone causing internal damage.
漢 Ikazuchi heaves his elbow into the target with the full weight of his body. Because the elbow is the most dense bone, not a lot is needed for this to be effective or painful. This is often a countering move, since it is easy to duck away, get in close for it and move from the opponent in quick fashion. It is not his most-used, but it is among his quickest attacks. Plus it packs enough power in its own right to create a fight-decisive injury.
拳 Ikazuchi jumps up into the air and brings his legs together, sending his body down toward his target in a slanted vertical fashion. Since this technique utilizes his full weight, there is a large amount of impact. This technique badly damages the environment, and can be quite disturbing or startling to bystanders and potential opponents. If contact is made with a person, not only will they have to contend with the force of the strike, but that of being driven into the ground. However, if he misses his target, it makes it difficult for Ikazuchi to recover back to a standing position right away.
~Name~: Hando Kazenokamino [Hand of the Wind Deity]
Type: Ninjutsu
Rank: C
Element: Fuuton [Wind]
Duration: 1 Post
Cooldown: 2 Post
Description:
Ikazuchi peels apart the jowls in his abdomen, allowing chakra to settle in the gullet. Wind surrounds this opening and gathers in the formation of a tendril and releases, severing anything that comes inbetween the projectile and its determined target. It will impact the target like a drill, making cuts in anything that draws nigh. The function of the technique depends on the skill level that Ikazuchi is employing it and will grow in diameter, power, speed, and effectiveness the more the user develops as a shinobi and the more influence he has over The Demon’s Gape in turn. With him achieving the rank of Chuunin, the concussion is something like a boulder smashing into the target with blunt force, easily inducing internal hemorrhaging with solid contact or breaking dense bones like twigs.
~Name~: Kaze Hanpatsu no Jutsu [Wind Repulsion Technique]
Type: Ninjutsu
Rank: C
Element: Fuuton [Wind]
Duration: 1 Post
Cooldown: 1 Post
Description:
Ikazuchi gathers chakra in his secondary mouth very quickly and then releases it in a way that it spreads out in a spherical manner, scattering a technique of equal or lesser magnitude away from himself and anyone in close vicinity of him. This is often a kamikaze technique. While not necessarily a self-destructive technique since there is a capacity to completely avoid an attack, Ikazuchi does put himself in harm’s way. If this technique hits a shinobi without any resistance from another energy, it can make them fly in the same direction, and can even be harmful to them. This repulsion is useless to fire-based attacks and stronger to lightning, but in many cases it can at least help shield an impact and thus reduce damage, unless the archetype of chakra is more complex in nature.
~Name~: Jeet Kune Do :: [Way of the Intercepting Fist]
Type: Taijutsu
Rank: C
Element: Fuuton [Wind]
Duration: -
Cooldown: -
Description:
To move like the Wind is to understand the Wind. To understand the Wind is to become the Wind. There are many styles of Taijutsu that incorporate strict principles, patterns, and set lines of movement. Does Wind have one set pattern or movement? Through this, is Wind predictable? No. Wind is completely unpredictable and is more of a philosophy or idea rather than a tangible object or weapon. Jeet Kune Do is a style that resembles the unpredictable yet controlled flowing nature of wind and water. It centers around the recycling of energy and minimizing time and maximizing total energy. It is more a philosophy with guiding thoughts than it is a style of Taijutsu.
The style takes its power from the act of "intercepting" their opponent's movements. However, this is not only limited to the physical movements that one expects to intercept. It also encompasses a broad range of non-verbals and telegraphs that can also be anticipated and intercepted. This requires a greater mindset for the Jeet Kune Do practitioner to understand their opponents emotions and subtle quirks that might give away their intended movement. In the physical aspect, the style centers around a series of stop kicks and stop hits, these being techniques that intercept an opponent's attack with an attack of your own instead of a simple block, and simultaneous parrying and punching. By combining attack and defense into two movements thus minimizing the time element and maximizing the energy element. Efficiency is gained by utilizing a parry rather than a block. By definition a block stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute. It utilizes the opponents energy against them by creating an imbalance. Efficiency is also gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack. Jeet Kune Do is style that takes the opponent's strength, manipulates it, and redirects it back to their opponent.
Much like water, wind is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently whipping away at them or it can flow past the tiniest pebble. It is as simple as it is complex, which is why the Jeet Kune Do fighting style revolves around the belief of using efficient movement rather than flashy motion. Practitioners are taught to waste no time in movement and perform attacks that are only completely necessary to bring down the opponent. The Jeet Kune Do style demands flexibility, as do many, if not all forms of martial arts. Jeet Kune Do is claimed to be a dynamic concept that is forever changing, much like the Wind, thus being extremely flexible. "Absorb what is useful; Disregard that which is useless" Jeet Kune Do practitioners are encouraged to study every form of combat possible. This is believed to expand one's knowledge of other fighting systems; to both add to one's arsenal as well as to know how to defend against such tactics.
A practitioner of this style of Taijutsu must learn the Four Ranges of Combat: Kicking, Punching, Trapping, and Grappling. In Jeet Kune Do, all of these ranges are used equally. Through these Four Ranges of Combat, the practitioner of Jeet Kune Do can perform the Five Ways of Attack. The Single Angular Attack and the Single Direct Attack are used as the primary, and straightforward offensive techniques. Hand Immobilization Attack and Foot Immobilization Attack are used in trapping to limit the opponent's movement as well as provide an opening for attack. Progressive Indirect Attack deals with attacking one section of the body, and then subsequently directing another attack to a completely different area as a means to create an opening and to catch the opponent off guard. Attack By Combinations focuses on overwhelming the opponent with a relentless onslaught of attacks. And finally, Attack By Drawing centers around the principle of counter attacks to defeat an opponent. Through the Four Ranges of Combat and the Five Ways of Attack, the Jeet Kune Do practitioner can then incorporate the ideal of controlling the centerline, a theoretical line that runs down the center of one's body. Jeet Kune Do allows for the opening of your opponent's center line while simultaneously protecting your own. "The one who controls the centerline will control the fight."
The final principle of Jeet Kune Do is the belief of combat realism. This principle does not mean choosing, collecting, compiling, or assembling the best techniques from various diverse styles and slapping them together to form a new style. To do so is to miss the point of Jeet Kune Do. Absorbing what is useful is about immersing oneself in style or system and learning and grasping its essence. Going back to the base belief of Wind, one must become Wind to understand it. To truly understand the Jeet Kune Do fighting style, one must become Jeet Kune Do. Styles provide more than just mere techniques; they offer training methods, theories, and mental attitudes. Applying what is learned in real combat training situations is what allows the student to figure what works or doesn't work for oneself. It is at this point that one can "discard that which is useless". The critical point of this principle is that the choice of what to keep is based on personal experimentation with various opponents over time. As seen in this video, the man in white is a practitioner in the art of Jeet Kune Do, whereas the other is a Kung Fu specialist. Notice how throughout the battle, one the Kung Fu practitioner bests on of the white-shirted man's styles, he changes his means of attack. After multiple experimentation, the man finally finds a style that bests the Kung Fu expert. Also notice how little movement the man performs, whereas the Kung Fu expert can be seen making many unnecessary and flashy movements throughout the course of the battle. Hopefully through this exemplification of the Jeet Kune Do style, one can comprehend its principles.
In retrospect, Jeet Kune Do is a style that reflects one's understanding of all martial arts. It is a flexible and malleable style of combat that focuses around improvisation and experimentation. Teishu has come to use this philosophical style when battling not only for its prowess in offensive redirection, but for its imperative understanding for all styles of fighting. Teishu has always prided himself in saying that while he is truly adept in the art of Summoning, he prides himself in being a master of Taijutsu based attacks. It is the prime style for one looking to master all forms of physical combat, and grants an enlightened state of mind not only on the battlefield, but in life itself.
~Name~: Electric Flow
Type: Ninjutsu
Rank: B
Element: Raiton [Ligtning]
Duration: - "6 Charges Used Whenever"
Cooldown: Duration of Topic
Description:
Charging the body with an electrical current, the Shinobi molds their chakra to encompass their entire form and infuses themselves with lightning. They become immune to the obvious effects of so much energy so close and they gain a temporary mastery of their element, able to mold and utilize Lightning Elemental techniques of C Rank without the usual accompaniment of handseals. The Flow gives the Shinobi six "charges", those of which feed similar elemental abilities. These charges may also modify techniques, making them more versatile or powerful.
By Doubling the Charge Cost, the Shinobi may ramp up a technique's range, increasing its reach by x1.5
By Tripling the Charge Cost, the Shinobi may ramp up a technique's power, increasing its offensive rank by a single letter [C Rank -> B Rank]
Individual techniques may have their own additional Charge Costs
Once the charges are used up this technique may not be used for the rest of the topic.
Example: Ikazuchi uses a C-Rank jutsu and enhances it with Electric Flow to make it B-Rank. 3 of his 6 charges for electrical flow have been used, leaving him with three left.