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 Leech Jutsus

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Tzura
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PostSubject: Leech Jutsus   Leech Jutsus EmptySat Apr 02, 2011 12:08 pm

~Name~:Rīchisutōmu
Type: Ninjutsu
Rank: C
Element: Earth
Description: The leeches burrow into the ground and follow the scent of blood on the target until they are directly under him/ her. Once the time is right, they jet from the earth and latch on in an attempt to suck them dry of blood.

~Name~:Jisatsu bakudan (Suicide Bomb)
Type: Ninjutsu
Rank: A
Element: Water
Description: Each individual leech takes all of their chakra and releases it from their body in the form of an explosion equivalent to one hand grenade; spraying the acid. En masse this is a beyond fatal attack.

~Name~:Sansei-u (Acid Rain)
Type: Ninjutsu
Rank: B
Element: Water
Description: The leeches turn their undersides to the target and spray a large amount of acid mist in their direction. If it were to reach the eyes they would be blinded and if were inhaled they would burn from the inside out.

~Name~: Rīchidōmu (Leech Dome)
Type: Ninjutsu
Rank: A
Element: Water
Description: The leeches form a large dome over the opponent while Tzura olidifies the ground, effectively trapping them. If they sense any movement they will immediately converge and decimate what is within. While the dome is formed, Tzura may call for them to release the Acid Rain to further seal their fate (However if the target is adept in Fire or Wind, they may be able to escape)

~Name~: Shūtai (Abomination)
Type: Ninjutsu
Rank: S
Element: Water, Wind, Earth

Description: Tzura summons the leech queen and they fuse together. The result is All of the queens strength, chakra and jutsu sink into his body and he takes on the many characteristics of her leech offspring. His skin becomes a ghastly dark green which drips with acidic ooze, his eyes a glowing crimson. His teeth sharpen and the strange eye like protrusion on the backs of the leeches forms on his own back. When cut his blood vessels react violently, spewing acid. When in the form, Tzura loses all ability to reason and attacks swiftly with nothing but taijutsu. The target may choose to engage him, but the slimy coating on his skin is heavily acidic so it would not be very wise to strike him without some form of protection.

In order for the Abomination to begin, the summoner must be in direct contact with the center of the Queen (her back) and bond via spiritual link to her core. This synchronization will take an extremely large amount of time to master (through training) and once the merge is complete all of her destructive power will be absorbed by the summoner in a flash of smoke. This energy is represented by the large white growth (seen on the picture of the leech) on the summoners back and gradually gets smaller until it runs out (ten posts) or is pierced. Once pierced the energy will leak from the protrusion (speed depends on severity of the wound) and in an attempt they will enter an even deeper primal state in order to make sure that the power didn't go to waste.

On the off chance that her power is wasted, the target escapes or ideally killed, the sickly green skin color will slowly fade along with the protrusion, the acidic ooze will harden and flake off as a consumable sugar (An attempt to revitalize the exhausted body) and the summoner will vomit a rather large leech ( the size of a football). That is the dormant state of the queen and she will not reach full strength again for weeks.

If Abomination were to be used again before the full recovery time (4 weeks) it will be substantially weakened and will not last very long (3-6 posts)

The major drawback of Abomination is that the summoner inherits the weakness to fire but because of the human response to heat (sweat) they do not need to worry about drying out. Once blasted with fire, the summoner will lose the primary layer of acidic mucous, then the supplementary layer, and finally actual skin. Since the defenses are water based, Lightning jutsu would also do heavy damage to the user while water would re-vitalize it.

The worst drawback, however is that during the preliminary uses of Abomination (two to three) the user is completely unable to distinguish friend or foe and will attack anything that shows hostility. Even if the primary target were to make an attempt to confuse it by not attacking, the Abomination will remember who they were fighting based on the scent or (in Tzura's case) sensory. In the adept stages of Abomination (four to six) the summoner will transfer from taijutsu only to a mixture of basic ninjutsu (they will be a combination of previously known, and leech style techniques) and in the mastery stage (seven onward) the user will be able to properly tell who is hostile and who is friendly without a second thought and be able to properly collaborate if necessary.

The main advantage to Abomination is the sheer power of the Queen mixed with the precision of the Assassination skills learned by Tzura. When attacking, he will go on his basic instinct of attacking vital areas at high speeds and awkward angles. The reasoning is that if they were able to block all of his strikes (which is highly unlikely) they would no doubt damage themselves because they wouldn't know how to properly guard against his strikes. Also, due to the extreme acidity of the liquid secreted through his skin they would no doubt be severely burned.

Another advantage of the preliminary and adept stages of Abomination is that certain types of genjutsu are useless (mind tricks) because you cannot trick something that isn't open. In those stages the first priority of the user is Kill

Stage One: Infection- Once they synchronize for the first time, the queen has almost complete control over the body of their summoner. She uses her own chakra to form a 'barrier' that blocks rational thoughts and replaces them with her own violent ones, explaining why genjutsu is useless on the first stage. The queen extremely dislikes her large, grotesque form and enjoys the fact the she is fully controlling a smaller, faster, and because of her, stronger body. So if she even suspects that there is a chance of the summoner breaking through her barrier, she'll strengthen it. In order to move on to the second stage and make her a little more submissive, the summoner must do all that they can to force her into the sub conscience and transfer themselves back to their brain. Whilst the two are struggling internally, the body will go insane, attacking anyone that so much as twitches without discrimination. The best way to counter this is by switching aggro through damaging the body. Once harmed, the body will charge at the last thing to hit them the hardest. In order to avoid killing them, they need to start small and gradually hit harder.

This can be done outside of a true fight as a training, but there must be someone present who can hold off the queen until the summoner is able to gain control.

Stage Two: Adaption- After breaking through her mental barrier, the summoner will have control over the body but the queen will constantly make attempts to shut them back out or regain control. Once snapped back into another internal struggle the body will go insane once again, its mannerisms exactly like that of the Infection stage until they are finally able to show dominance over the queen.

Stage Three: Manipulation- In this stage the summoner has the most control over the body, completely immune to the queens attempts at snapping them back into the sub conscience. At this point they are able to manipulate her strength and incorporate acid techniques into their jutsu. Once that the queen knows she is unable to force her will upon them, she'll begin to teach them how to fully utilize the acid.

Stage Four: Mastery- The pinnacle of their collaborative efforts. In this stage the queen and summoner have mutual respect for each other and will work together in order to fight their opponent in perfect harmony with the summoner paying attention to the front and the queen watching through the protrusion on their back. If she sees an attack coming, she'll give a warning and spray acid from the pores in their back.

In this stage the queen is completely submissive, but true to her personality she'll be condescending but comforting when she needs to be. Depending on what they have been through, the queen will care deeply for her summoner and do her best to keep them from harm, calling out to her spawn for ranged attacks while the summoner goes up for a collaborative jutsu or physical attack.


Last edited by Tzura on Sun May 29, 2011 9:14 am; edited 6 times in total
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptySun Apr 10, 2011 6:55 am

Is this for a certain clan?
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Tzura
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptySun Apr 10, 2011 9:24 am

No. Noctis told me to put all of the jutsu that my summon uses in a separate jutsu topic.
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Xin Li
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptySun Apr 17, 2011 2:48 pm

Before I continue this. Is all of this for one summon?
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Tzura
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptySun Apr 17, 2011 3:21 pm

Yes. The first four can be used by all leeches, but the final one is Queen only.
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptySun Apr 17, 2011 3:59 pm

I personally don't like it's ability to use 4 differnt elemnts. What rank do you think your summon is mate?
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Tzura
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptySun Apr 17, 2011 4:11 pm

I changed that, and for Abomination the only reason there are three chakra types is because of Tzura's chakra. The water coming from the leech. The Queen is an A rank summon, but the normal leeches are C ranked.
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptyMon May 02, 2011 11:18 pm

okay the first jutsu sounds more of an earth element to me :/ also the leeches can be pulled off right? Otherwise I'd have to bump up the rank to A because let's face it'd be a an insta kill

second approved, third approved (just make sure to note it only does internal damage when inhaled doesn't kill)
fourth I really don't know about seems pprreetttyyyy op >_>;
and the last one I'm iffy on again seems a bit op the advantages seem to overtake the disadvantages :/
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Tzura
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptyMon May 02, 2011 11:30 pm

1. Yes they can be pulled off, but would you pull off something with teeth that big O.o
2. There are plenty of ways to get out of this one before they drink you like a slushie... As long as you can exploit their weaknesses.
3. I know that it seems op, but it's one of those last resort moves. If the person were to keep themselves away from the Abomination for it's entire duration I would be fucked once it's over. Then in the preliminary uses I'm a mindless monster, no rational thought= easy target if you know what to do.
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptyTue May 03, 2011 6:04 pm

First, the elements of your summon should only be the elements that YOU can use plus ONE other. So you can have jutsu of Wind, Earth, and Diamond(i believe you have that correct?) plus one more but that's that. So state the 4th now, and remove the other because you're not getting 5 elements.
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptyTue May 03, 2011 6:06 pm

I was about to change that, actually.

I'll keep water and get rid of Fire. I'm changing the way the leech explodes to rely on the water based mucous around it so instead of using fire, it'll just swell up and burst.
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptyTue May 03, 2011 6:30 pm

Okay, now to begin the breakdown of concerns:

Rīchisutōmu
In my opinion I would change this to earth considering thats how they're traveling.

Jisatsu bakudan (Suicide Bomb)
This seems fine. Approved

Sansei-u (Acid Rain)
Bump this to B-Rank

Rīchidōmu (Leech Dome)
This seems fine as well. Approved

Shūtai (Abomination)
Whew well overall its not bad. Lower the duration of the technique from 10 to 8. I want to see training requirements for each stage in a simple and short breakdown. You don't have to edit the entire description, just add it on in a normal font below and keep it short and simple please.
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptyTue May 03, 2011 6:39 pm

Changed
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptyTue May 03, 2011 7:47 pm

Again, fix the elements x.x;
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptyWed May 04, 2011 5:04 pm

Got it
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptyWed May 04, 2011 9:24 pm

I still want to see the training for each stage of control and recovery along with the effects of each stage written in an easier to read font and format below.
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptySun May 22, 2011 5:01 pm

Done.
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptyMon May 23, 2011 4:30 pm

Bump
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptyMon May 23, 2011 4:56 pm

Approving the 1st one mate.
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptyMon May 23, 2011 11:02 pm

Bumpeth.
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptySat May 28, 2011 11:28 am

Bump
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptySat May 28, 2011 10:23 pm

Your font hurts my eyes mate, but anyway. How many of these leechs are you attempting to summon before we go any further?
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PostSubject: Re: Leech Jutsus   Leech Jutsus EmptySun May 29, 2011 9:17 am

Since the leeches work together as a hive mind, it takes a rather large group to get things done properly:

Genin: 50 leech max

Chuunin: 100 leech max

Sp. Jounin: No chinge

Jounin: 150 leech max

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