Surname: Karanure
Clan Classification: Elemental Manipulation
Kekkei Genkai name: Elemental fist
Clan History:
The first known Karanure dates back to the Hidden Leaf's founding days. An extraordinary Taijutsu user known as Kama Karanure that was forgotten after the First Hokage, Hashirama Senju, was elected. His clan lost their reputation and lost all respect after they were overshadowed by the Senju and Uchiha clans, aswell as most others due to the Karanure's lack of a Kekkei Genkai or anything that makes them stand out or powerful.
Kama eventually went insane trying to gain power to be a recognized ninja in the village. He trained for decades until he collapsed of exhaustion at the age of 45 and died. When his son was born some time after his death, however, he was born with fire surrounding his entire body that didn't seem to hurt him at all, but rather anyone who tried to touch him. The fire went away 5 hours after birth and his life went on as normal. The son went on to later join the academy and become a Jonin at age 9, excelling in every possible way and unrivaled by anyone except the Uchiha and Senju, to which he still put up a decent fight. He gained this success through the technique he developed from birth known as the Elemental Fist.
While this person is long forgotten and no one even remembers his name, he was the one to start the Karanure's Kekkei Genkai that was officially named "Elemental Fist", which involves the user surrounding an area of their body (For beginners of the fighting style, only the fists) with their respective element or elements. With this new found power given to all future members of the clan, they were a major help in future skirmishes to come.
In modern day times, they do incredibly well for themselves, regarded as one of the richest clans in the village. Most live in huge mansions and never have to worry about money and are constantly asked for funding for material for things such as Kunai, Shuriken, etc. Most Karanure are arrogant about their power and will put the clan before others at all times. They often use their money to get around situations that they can't solve with combat and will make up any excuse if they were to lose a match.
Kekkei Genkai Information/Description:
Elemental Fists involve channeling normal and nature Chakra into an area of the body (Primarily the fists, for most beginners). What the Elemental Fist looks like depends on the user's element of choice. If it's fire, a burning aura surrounds the user. If it's wind, a tornado-shaped current rotates around the user. If it's lightning, a current of electricity rotates around the user. If it's earth, the user's entire chosen body part is surrounded in rock. If it's water, drops of water are suspended in mid-air, levitating around the user.
All Karanure are typically born with the symbol of their primary element burned on their palms, giving them a head start in terms of practing Nature/Elemental manipulation due to already knowing what their element is.
Jutsu
~Name~: Element Slice
Type Ninjutsu, KKG
Rank: D
Element: Fire, wind, lightning, earth or water depending on the current element being used.
Description:
Crosses both hands so that both of the user's arms make an "X". Slashes downwards diagonally, causing an X shaped wave to shoot forward. If it connects, it will immobilize the opponent. Depending on the user's strength, it could range from 2 seconds to 2 minutes, or might not have any effect at all.
~Name~: Shield of bravery
Type Ninjutsu, KKG
Rank: C
Element: Whichever the user is using.
Description:
All of the normal and nature/elemental Chakra surrounding the user goes into their right hand to form a shield made of Chakra. Not very sturdy or strong and the shield will most likely disappear in a few hits.
~Name~: Rising Star Combo
Type Taijutsu, Ninjutsu, KKG
Rank: D/C/B
Element: Depends on user.
Description:
This is a combo exclusive to the Elemental Fist. It is split into 3 different parts.
Part 1: Charges Chakra into the hand. To be effective, it requires atleast 25% of most people's Chakra to perform. After charging (It takes roughly as much time to prepare as a Rasengan), uppercuts the opponent into the air. For most Genin, they can only go this far before losing too much energy to continue.
Part 2: After uppercutting the enemy into the air, the user charges Chakra again, this time into the entire body, rather than just the hand, taking up another 25% Chakra. This time it only takes 1 - 2 seconds to fully charge for the attack. The user jumps into the air right in front of the opponent and slams the opponent into the ground with their fists, creating a huge crater. Most would run out of the necessary energy to continue at this point.
Part 3: If the user feels they have enough to continue the combo, they charge their Chakra mid-air, taking up another 25%. While still in the air, they point both of their hands at the downed opponent, palms facing them. They then release all of the elemental Chakra surrounding their fists and shoot it at the target, causing the crater the enemy is already in to possibly make a bigger one and maybe even collapse the ground around them, creating a small hole, depending on the element.
~Name~: Shield of Naomi
Type Ninjutsu, KKG
Rank: A/S
Element: Earth, water, or fire.
Description:
Originally created by one of two great Ninja rivals named Naomi. The two rivals eventually fell in love and got married, resulting in this becoming one of the official Jutsus of the Karanure family. User uses 40% Chakra to convert their left hand into a huge shield that can block most Jutsu up to S rank. Lightning and wind natures cannot form the shield.
~Name~: Claws of Tarugen
Type Ninjutsu, KKG
Rank: A/S
Element: Fire, water, or wind.
Description:
Originally created by one of two great Ninja rivals named Tarugen. The two rivals eventually fell in love and got married, resulting in this becoming one of the official Jutsus of the Karanure family. User uses 40% of their Chakra to convert their right hand into a claw made of pure elemental Chakra surrounding the user's entire arm up to their shoulder.
Limitations:
1.) Arrogance blinds most members of this clan, resulting in overconfidence in their abilities. An inferiority complex may also happen if their confidence is shattered too many times, resulting in them training on and on until they die.
2.) Karanures have unusually short lifespans. It's rare for a Karanure to live past 45+.
3.) Most have low speed and slightly below average Chakra, resulting in them being both terrible and terrific at Taijutsu at the same time.
4.) A known personality trait carried through Karanures is that they tend to go into fits of rage when they're on the losing side, spending Chakra and energy haphazardly.